Template talk:Monster

= Outline = This template should be used for new monsters. = Examples =

With special powers
This bit of code:

produces:

Without special powers
Another example, where there is no special powers:

outputs:

= Referenced templates = A number of templates is referenced: The templates rely on an article in Meta namespace. Thus, a monster Example should have corresponding article Meta:Example that defines variables for its properties. Monster memory is generated based on article Memory:Example.
 * Template:Special powers
 * Template:Corpse effects
 * Template:Monster categories

It looks like this (the original article Example must not include line breaks):

It is important that each monster or item clears variables with clearvars. Also notice two special variables P_ and F_ - they are used to indicate that there are special powers or corpse effects, respectively. The values of those variables are not taken into consideration by templates - just their presence. Although, by convention, they should always be set to Special powers and Corpse effects.

Furthermore, if there is a template in Memory namespace, it will be automatically added to the page. The formatting must be done inside that article.