Mist Elf

Mist elves are a playable race, a new addition in ADOM 1.2.0p7.

= Manual entry = Mist Elves are a truly ancient race, literally born from the mists of time. They are almost immortal and some of their ancient members are believed to have been present at the dawn of creation. Their incredible lifespan gives them a very different and aloof outlook on life and civilization as they regard even Gray Elves as mere toddlers. Combined with the fact that Mist Elves are a very magical race, their bodies being made from magically solidified mist, they appear frightening, uncaring, cold and wise at the same time. They scoff at the views of the younger races and life doesn't mean much to them, having seen many empires rise and crumble within the span of a single Mist Elves life.

Mist Elves are even larger than Gray Elves but thin and frail beings. Their skin is almost white, their hair is pearly white and it seems to move with a slight breeze all the time. Their breath is misty and their eyes are pearly, violet, pink or yellow. Mist Elves move almost without sound. They physique is weak and they are not very strong. Additionally they are the most fairy-like of elves, going so far that the prolonged touch of mundane metal burns their skin like acid. Thus their prefer to wear and wield weapons and armaments of precious metals, like mithril or adamantium. Despite their weak physique they are dangerous warriors as the mist-like makeup of their body greatly reduces damage taken in melee combat.

Grey Elves despise Mist Elves, viewing them as uncaring beings devoid of emotion and lacking the general elven love for life. Mist Elves just chuckle about the antics of their baby cousins. Mist Elves, having been lifted from the mists of time themselves during creation, have a very specific grasp of necromancy. Most of them - if not drawn towards Chaos due to boredom - hate undead and are very powerful in combatting them by using their magical powers to wreak great harm upon undead. Mist Elf necromancers are able to create special creatures and engage in an act of creation rather than in infusing dead beings with unholy energies, called white necromancy by themselves.

Mist Elves are the rarest of all elves. You will encounter a thousand Gray Elves before you see one Mist Elf. They are rumored to live in misty areas high in mountain valleys or deep in the hills but no mortal known has ever seen one of their settlements. Some sages believe them to be physical manifestations of the dreams of gods, others regard them as leftovers from the act of creation itself. Mist Elves just chuckle and move on at such useless ponderings.

= Skillset = Mist Elves train in the following skills: Literacy, Stealth, Concentration, Dodge, Alertness and Necromancy.

= Attributes = Learning, Willpower and Dexterity are quite good. The values of Mana and Appearance are very high. Strength and Toughness are low. Furthermore, they start with very low HP and gain HP very slow (although there is a guaranteed increase of 1 HP per level).

= Equipment = All Mist Elves are damaged by items made from ordinary metal, thus only higher-metal items are usable. Therefore, all starting equipment that would otherwise be metal is made of mithril (except rings). Mist Elves can wear one (and only one) ring made from ordinary metal without taking damage.

= Lifespan = Very, very long.

= Regeneration rate = Low.

= Other gameplay effects =
 * Mist Elves are frail (to say the least) and have very low number of HP.
 * Mist Elves gain experience very slow (even slower than Trolls).
 * The damage from ordinary metal can be stopped by gaining talent Immune to Pain.
 * Non-chaotics need lump of clay to perform necromacy.
 * Their satiation level decreases very slowly.
 * The shop prices seem to be extraordinary high.
 * They seem to have a racial crowning gift, Staff of Creation.
 * Merchants or Wizards may start with items that are made of regular metal (in particular, a ring merchant can start with an autocursing ring of the fish).

= Heir gifts =
 * eternium mace of the sun for priests
 * mithril winged arrows for archers
 * frozen quarterstaff of devastation for necromancers

= Gods = L - Order

N - Balance

C - Chaos